Optimization of the Board Game as a Platform for the Concept of Peace Education: A Survey Method Study

Authors

  • Leni Anggraeni
  • Idrus Affandi
  • Dinn Wahyudin
  • Sandey Paramitha
  • Muhammad Ramadhan

DOI:

https://doi.org/10.46328/ijemst.2292

Keywords:

Game learning, Board game, Media, Peace education

Abstract

The implementation of peace education in the university environment has not yet found the right technical implementation, so the main goal in peace education has not been achieved, especially the application in the university environment. Therefore, this research aims to determine the general perception of board games as a media of peace education for students. This study uses a survey method collected from a representative sample of students from three different universities. The sampling technique in this study uses purposive sampling aimed at students who have courses in which peace education is integrated. The research locations this time are the Universitas Pendidikan Indonesia (UPI), Universitas Padjadjaran (UNPAD), and Institut Teknologi Bandung (ITB). This study indicates that students are very enthusiastic if this board game becomes a platform for delivering peace education in the student environment. This study concludes that students agree with the concept of delivering peace education through board game media.

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Published

2022-03-05

Issue

Section

Articles

How to Cite

Optimization of the Board Game as a Platform for the Concept of Peace Education: A Survey Method Study. (2022). International Journal of Education in Mathematics, Science and Technology, 10(2), 494-511. https://doi.org/10.46328/ijemst.2292